Software and Game Engineering 6 years

Iengthean Aaron Sovann

Simi Valley, CA

Engineer with experience spanning Unreal Engine C++ to cloud-based serverless architecture. Strong ability to architect systems end-to-end — from engine-level to cloud deployment. Focused on performance, scalability, and engineering best practices.

Technical Skills

Full Stack

LanguagesJavaScript, TypeScript, Go(Learning), Rust(Learning)
Frontend FrameworksNext.js
Backend FrameworksNode.js, Express.js
AWS ServicesLambda, API Gateway, DynamoDB, GameLift, EC2, EKS, VPC, SQS, SNS, CloudWatch
DatabasesPostgreSQL, MySQL, SQL Server, DynamoDB
DevOps / CI/CDJenkins, GitHub Actions, Argo CD, Terraform, Kubernetes, Helm
ObservabilityCloudWatch, Datadog, Prometheus, Grafana
DisciplinesServerless Architecture, Distributed Systems, CI/CD, Observability, Backend API Development

Game Development

LanguagesC++
Game EngineUnreal Engine
Unreal SystemsGameplay Ability System, Animations, AI, UI/UMG, Input, Physics, Audio
MultiplayerNetworking, Replication, Dedicated Servers
Game Backend PlatformsPlayFab, AWS GameLift, RedwoodMMO(k8s)

Professional Experience

The Bornless

Senior Software EngineerThe Bornless

Cathedral Studios

Jun 2022 – Mar 2026

Remote

Senior Programmer and Backend Engineer on The Bornless — a large-scale multiplayer action game built in Unreal Engine with a cloud-based serverless backend on AWS.

  • Architected and implemented core multiplayer gameplay systems in Unreal Engine using C++, including a fully networked inventory system and minimap framework
  • Designed and built a First-Person Shooter core framework from scratch, covering player movement, combat, replication, and extensible gameplay systems
  • Debugged and modified Unreal Engine source code to resolve engine-level bugs and complex build and packaging issues
  • Developed scalable serverless backend services using AWS (DynamoDB, API Gateway, Lambda) with JavaScript and TypeScript
  • Implemented backend gameplay features including Friends, Lobby, and Faction systems with secure API design
  • Designed and maintained CI/CD pipelines using Jenkins for Unreal Engine builds and automated deployment to Steam and AWS GameLift
  • Integrated DataDog for backend observability, logging, and performance monitoring across distributed services
  • Collaborated closely with gameplay, backend, and infrastructure teams to deliver end-to-end multiplayer features
  • Optimized server performance using Unreal Insights profiling, memory allocator analysis, and networking trace capture
  • Helped lead the programming team during staff transition
C++Unreal EngineAWSDynamoDBAPI GatewayLambdaJavaScriptTypeScriptJenkinsAWS GameLiftDataDog
GridIron

Mid Level ProgrammerGridIron

1336 Studios

Feb 2022 – Sep 2022

Remote

Worked on character movement net code and animation systems for a shipped Early Access Unreal Engine sports title.

  • Refactored and optimized existing Unreal Engine C++ codebases for improved maintainability and performance
  • Implemented and extended character movement components
  • Developed technical animation systems and improved Animation Blueprint workflows
  • Collaborated with designers and animators to translate gameplay requirements into robust systems
C++Unreal EngineAnimation Blueprints
HodleGod NFT Game

Lead EngineerHodleGod NFT Game

Onessus

Sep 2020 – Feb 2022

United States

Led engineering across Unreal Engine gameplay, backend systems, and blockchain-integrated applications for a Play-to-Earn NFT game.

  • Managed and mentored a small development team, including hiring and task coordination
  • Developed Unreal Engine gameplay systems using C++ and the Gameplay Ability System (GAS)
  • Integrated backend services using AWS and PlayFab
  • Implemented NFT and cryptocurrency integrations across multiple platforms
  • Worked on ALS networked locomotion and multiplayer replication systems
  • Oversaw day-to-day technical operations and architectural decisions
C++Unreal EngineAWSPlayFabBlockchainGAS

Plugins

HiveMind: Ultimate Building System

C++ ProgrammerHiveMind: Ultimate Building System

Hivemind

Jan 2024 – Dec 2024

Remote

Assisted in the development of the HiveMind: Ultimate Building System Unreal Engine plugin.

  • Worked closely with the original programmer to ensure net code quality and replication correctness
C++Unreal EngineBlueprints

Earlier Work

Project Codename Judith

Junior Programmer

Project Codename Judith

Jan 2020 – Jul 2020

Remote

Contributed to a multiplayer World War II first-person shooter project.

  • Worked on a FPS multiplayer World War 2 game
  • Implemented Siege and Conquest style game mode
  • Refactored existing animation blueprint
C++Unreal EngineBlueprints
Grassroots Studio

Technical Advisor

Grassroots Studio

Jan 2020 – Jul 2020

England, United Kingdom

Volunteer project advising the team on Unreal Engine C++ and programming best practices.

  • Volunteer project advising the team on technical programming knowledge
C++Unreal EngineBlueprints
Bloip Studio

Junior Programmer

Bloip Studio

Jul 2019 – Dec 2019

Ontario, Canada

Prototyped a multiplayer medieval FPS combat game with dedicated server and AWS integration.

  • Worked on prototyping a FPS multiplayer medieval sword fighting game
  • Set up true first person perspective and animation blueprint
  • Integrated dedicated server with Steam and AWS through the prototype testing process
C++Unreal EngineAWSSteam
Warhog Games

Back End Developer

Warhog Games

Jul 2019 – Dec 2019

United States

Integrated Steam features and PlayFab micro-transaction systems for a released title.

  • Integrated Steam features and PlayFab micro transaction
Unreal EngineSteamPlayFab
Project Spirit

Game Developer

Project Spirit

Jan 2019 – Jul 2019

United States

Worked on a multiplayer open-world game where players control animals, featuring dedicated server and AWS integration.

  • Worked on a multiplayer open world game where you play as an animal
  • Integrated dedicated server with Steam and AWS
  • Networked rootmotion to have realistic animal movement
C++Unreal EngineAWSSteam

Education

Moorpark College

Associate in Computer Science

Moorpark, CA

20162018

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