
Cathedral Studios
3 yeas so far! Worked as a Programmer and Backend Engineer on The Bornless, focusing on large-scale multiplayer systems, Unreal Engine C++ architecture, and cloud-based backend infrastructure.

Cathedral Studios
Assisted in the development of a subsidiary project

1336 Studios
Worked on character movement net code and animation systems for a shipped Early Access Unreal Engine title.

Onessus Blockchain Systems LLC
Led engineering efforts across Unreal Engine gameplay, backend systems, and blockchain-integrated applications.

Grass Roots Studio
Volunteer Project, C++ Programming
Project Codename Judith
Contributed to a multiplayer World War II first-person shooter project.

Bloip Studio
Worked on prototyping a multiplayer medieval FPS combat game.

Warthog Games
Small game I released with a buddy