Software and Game Engineering 6 years
Engineer with experience spanning Unreal Engine C++ to cloud-based serverless architecture. Strong ability to architect systems end-to-end — from engine-level to cloud deployment. Focused on performance, scalability, and engineering best practices.

Cathedral Studios
Jun 2022 – Mar 2026
Remote
Senior Programmer and Backend Engineer on The Bornless — a large-scale multiplayer action game built in Unreal Engine with a cloud-based serverless backend on AWS.

1336 Studios
Feb 2022 – Sep 2022
Remote
Worked on character movement net code and animation systems for a shipped Early Access Unreal Engine sports title.

Onessus
Sep 2020 – Feb 2022
United States
Led engineering across Unreal Engine gameplay, backend systems, and blockchain-integrated applications for a Play-to-Earn NFT game.

Hivemind
Jan 2024 – Dec 2024
Remote
Assisted in the development of the HiveMind: Ultimate Building System Unreal Engine plugin.
Project Codename Judith
Jan 2020 – Jul 2020
Remote
Contributed to a multiplayer World War II first-person shooter project.

Grassroots Studio
Jan 2020 – Jul 2020
England, United Kingdom
Volunteer project advising the team on Unreal Engine C++ and programming best practices.

Bloip Studio
Jul 2019 – Dec 2019
Ontario, Canada
Prototyped a multiplayer medieval FPS combat game with dedicated server and AWS integration.

Warhog Games
Jul 2019 – Dec 2019
United States
Integrated Steam features and PlayFab micro-transaction systems for a released title.
Project Spirit
Jan 2019 – Jul 2019
United States
Worked on a multiplayer open-world game where players control animals, featuring dedicated server and AWS integration.
Associate in Computer Science
Moorpark, CA
2016 – 2018