A|aron S.

P|rogrammer | Backend Engineer | Linux Enthusiast
A| competent Programmer/Engineer with 5+ years of experience and has a variety of programming languages, from Game Development to Backend Server. Strong ability to architect systems end-to-end, from engine-level C++ to cloud deployment. Focused on performance, scalability, and best engineering practices.

Skill Stacks

C++
JavaScript
TypeScript
Node.js
Linux
Unreal Engine
Docker
AWS
Git
DynamoDB
API Gateway
🔌
WebSocket
💻
PowerShell

Professional Projects

The Bornless

Senior Programmer / Backend Engineer

Cathedral Studios

June 2022 – PresentRemote

3 yeas so far! Worked as a Programmer and Backend Engineer on The Bornless, focusing on large-scale multiplayer systems, Unreal Engine C++ architecture, and cloud-based backend infrastructure.

Key Responsibilities:

  • •Architected and implemented core multiplayer gameplay systems in Unreal Engine using C++, including a fully networked inventory system and minimap framework
  • •Designed and built a First-Person Shooter core framework from scratch, covering player movement, combat, replication, and extensible gameplay systems
  • •Debugged and modified Unreal Engine source code to resolve engine-level bugs and complex build and packaging issues
  • •Developed scalable serverless backend services using AWS (DynamoDB, API Gateway, Lambda) with JavaScript and TypeScript
  • •Implemented backend gameplay features including Friends, Lobby, and Faction systems with secure API design
  • •Designed and maintained CI/CD pipelines using Jenkins for Unreal Engine builds and automated deployment to Steam and AWS GameLift
  • •Integrated DataDog for backend observability, logging, and performance monitoring across distributed services
  • •Collaborated closely with gameplay, backend, and infrastructure teams to deliver end-to-end multiplayer features
  • •Optimized server performance with UE Insights profiling, memory allocator analysis, and networking trace capture
  • •Also helped led the programming team during staff transition
C++Unreal EngineAWSDynamoDBAPI GatewayLambdaJavaScriptTypeScriptJenkinsSteamAWS GameLiftDataDog
Watch on YouTube
HAM The Game

Support Programmer

Cathedral Studios

October 2022 – PresentRemote

Assisted in the development of a subsidiary project

Key Responsibilities:

  • •Program a few set of gameplay systems
  • •Assist in fixing critical crashes
C++Unreal EngineJenkinsSteam
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GridIron

Mid-Level Programmer

1336 Studios

February 2022 – September 2022Remote

Worked on character movement net code and animation systems for a shipped Early Access Unreal Engine title.

Key Responsibilities:

  • •Refactored and optimized existing Unreal Engine C++ codebases for maintainability and performance
  • •Implemented and extended character movement components
  • •Developed technical animation systems and improved animation blueprint workflows
  • •Collaborated with designers and animators to translate gameplay requirements into robust systems
Unreal EngineC++Animation Blueprints
View on Steam
HodleGod NFT Game

Lead Engineer

Onessus Blockchain Systems LLC

September 2020 – January 2022United States

Led engineering efforts across Unreal Engine gameplay, backend systems, and blockchain-integrated applications.

Key Responsibilities:

  • •Managed and mentored a small development team, including hiring and task coordination
  • •Developed Unreal Engine gameplay systems using C++ and Gameplay Ability System (GAS)
  • •Integrated backend services using AWS and PlayFab
  • •Implemented NFT and cryptocurrency integrations across multiple platforms
  • •Worked on ALS networked locomotion and multiplayer replication systems
  • •Oversaw day-to-day technical operations and architectural decisions
Unreal EngineC++AWSPlayFabBlockchainGAS
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Grass Roots Studio

Technical Advisor

Grass Roots Studio

January 2020 – July 2020Remote

Volunteer Project, C++ Programming

Key Responsibilities:

  • •Advise the team of technical programming knowledge.
Unreal EngineC++Blueprints
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Legacy Projects

Project Codename Judith

Junior Programmer

Project Codename Judith

January 2020 – July 2020Remote

Contributed to a multiplayer World War II first-person shooter project.

Key Responsibilities:

  • •Implemented Siege and Conquest-style multiplayer game modes
  • •Refactored animation blueprints to improve performance and readability
  • •Assisted in gameplay feature development and bug fixing
Unreal EngineC++Blueprints
No Video/Link Available
Bloip Studio

Junior Programmer

Bloip Studio

July 2019 – December 2019Ontario, Canada

Worked on prototyping a multiplayer medieval FPS combat game.

Key Responsibilities:

  • •Prototyped true first-person perspective systems
  • •Implemented animation blueprints for melee combat
  • •Integrated dedicated server builds with Steam and AWS for multiplayer testing
Unreal EngineC++AWSSteam
Watch on YouTube
Warthog Games

Programmer

Warthog Games

July 2019 – December 2019Remote

Small game I released with a buddy

Key Responsibilities:

  • •Blueprint programming and integrating PlayFab and Steam
Unreal EngineSteamPlayFab
View on Steam